大家都知道事件的用法就是當某個事件(狀況)被觸發了之后就會去執行某個Function, 尤其是Javascript, 在當紅AJAX的催化下, 了解Javascript的Event用法更加重要, 在這里就大概介紹一下avascript的Event用法.
Mozilla中:
addEventListener的使用方式:
target.addEventListener(type, listener, useCapture);
target: 文檔節點、document、window 或 XMLHttpRequest。
type: 字符串,事件名稱,不含“on”,比如“click”、“mouseover”、“keydown”等。
listener :實現了 EventListener 接口或者是 JavaScript 中的函數。
useCapture :是否使用捕捉,一般用 false 。例如:document.getElementById("testText").addEventListener("keydown", function (event) { alert(event.keyCode); }, false);
IE中:
target.attachEvent(type, listener);
target: 文檔節點、document、window 或 XMLHttpRequest。
type: 字符串,事件名稱,含“on”,比如“onclick”、“onmouseover”、“onkeydown”等。
listener :實現了 EventListener 接口或者是 JavaScript 中的函數。 例如:document.getElementById("txt").attachEvent("onclick",function(event){alert(event.keyCode);});
W3C 及 IE 同時支持移除指定的事件, 用途是移除設定的事件, 格式分別如下:
W3C格式:
removeEventListener(event,function,capture/bubble);
Windows IE的格式如下:
detachEvent(event,function);
target.addEventListener(type, listener, useCapture);
target 文檔節點、document、window 或 XMLHttpRequest。
type 字符串,事件名稱,不含“on”,比如“click”、“mouseover”、“keydown”等。
listener 實現了 EventListener 接口或者是 JavaScript 中的函數。
useCapture 是否使用捕捉,看了后面的事件流一節后就明白了,一般用 false
事件觸發時,會將一個 Event 對象傳遞給事件處理程序,比如:
document.getElementById("testText").addEventListener("keydown", function (event) { alert(event.keyCode); }, false);
適應的瀏覽器版本不同,同時在使用的過程中要注意
attachEvent方法 按鈕onclick IE中使用
addEventListener方法 按鈕click fox中使用
兩者使用的原理:可對執行的優先級不一樣,下面實例講解如下:
attachEvent方法,為某一事件附加其它的處理事件。(不支持Mozilla系列)
addEventListener方法 用于 Mozilla系列
舉例: document.getElementById("btn").onclick = method1;
document.getElementById("btn").onclick = method2;
document.getElementById("btn").onclick = method3;如果這樣寫,那么將會只有medhot3被執行
寫成這樣:
var btn1Obj = document.getElementById("btn1"); //object.attachEvent(event,function);
btn1Obj.attachEvent("onclick",method1);
btn1Obj.attachEvent("onclick",method2);
btn1Obj.attachEvent("onclick",method3);執行順序為method3->method2->method1
如果是Mozilla系列,并不支持該方法,需要用到addEventListener var btn1Obj = document.getElementById("btn1");
//element.addEventListener(type,listener,useCapture);
btn1Obj.addEventListener("click",method1,false);
btn1Obj.addEventListener("click",method2,false);
btn1Obj.addEventListener("click",method3,false);執行順序為method1->method2->method3
實例:(要注意的是div必須放到js前面才行)
復制代碼 代碼如下:
<html>
<head>
</head>
<body>
<div id="name1" style="border:1px solid red;padding:10px 10px 10px 10px;" style="border:1px solid red;padding:10px 10px 10px 10px;">
<div id="name2" style="border:1px solid green;padding:10px 10px 10px 10px;" style="border:1px solid green;padding:10px 10px 10px 10px;">點擊</div>
</div>
<div id="info"></div>
<script type="text/javascript"><!--
var name1=document.getElementById('name1'); //要注意
var name2=document.getElementById('name2'); //要注意
var info=document.getElementById('info');
if(name1.attachEvent){ //對于attachEvent前面的target我們一定要保證不為空
name1.attachEvent('onclick',function () { info.innerHTML += "紅色" + "<br>"; });
name2.attachEvent('onclick',function () { info.innerHTML += "綠色" + "<br>"; });
}else{
name1.addEventListener('click',function () { info.innerHTML += "紅色" + "<br>"; },false);
name2.addEventListener('click',function () { info.innerHTML += "綠色" + "<br>"; },false);
}
// --></script>
</body>
</html>
從W3C的發展時間軸來看, DOM(Document Object Model)的模型可以分為兩種, DOM 0 及 DOM 2. 從數字來看就可以知道DOM 0 當然是比較舊的協議, 我們可以從以下的表格來看:
DOM1 協定:
Event Name
Description
onblur()
The element has lost focus (that is, it is not selected by the user).
onchange0
The element has either changed (such as by typing into a text field) or the element has lost focus.
onclick0
The mouse has been clicked on an element.
ondblclick()
The mouse has been double-clicked on an element.
onfocus()
The element has gotten focus.
onkeydown()
A keyboard key has been pressed down (as opposed to released) while the element has focus.
onkeypress()
A keyboard key has been pressed while the element has focus.
onkeyup()
A keyboard key has been released while the element has focus.
onload()
The element has loaded (document, frameset, or image).
onmousedown()
A mouse button has been pressed.
onmousemove()
The mouse has been moved.
onmouseout()
The mouse has been moved off of or away from an element.
onmouseover()
The mouse has moved over an element.
onmouseup()
A mouse button has been released.
onreset()
The form element has been reset, such as when a form reset button is pressed.
onresize()
The window's size has been changed.
onselect()
The text of a form element has been selected.
onsubmit()
The form has been submitted.
onunload()
The document or frameset has been unloaded.
DOM2 的進化:
DOM 0 Event
DOM 2 Event
onblur()
blur
onfocus()
focus
onchange()
change
onmouseover()
mouseover
onmouseout()
mouseout
onmousemove()
mousemove
onmousedown()
mousedown
onmouseup()
mouseup
onclick()
click
ondblclick()
dblclick
onkeydown()
keydown
onkeyup()
keyup
onkeypress()
keypress
onsubmit()
submit
onload()
load
onunload()
unload
新的DOM2 用法可以addEventListener()這個函數來觀察到:
addEventListener(event,function,capture/bubble);
參數event如上表所示, function是要執行的函數, capture與bubble分別是W3C制定得兩種時間模式,簡單來說capture就是從document的開始讀到最后一行, 再執行事件, 而bubble則是先尋找指定的位置再執行事件.
capture/bubble的參數是布爾值, True表示用capture, False則是bubble.Windows Internet Explorer也有制定一種EventHandler, 是 attachEvent(), 格式如下:
window.attachEvent(”submit”,myFunction());
比較特別的是attachEvent不需要指定capture/bubble的參數, 因為在windows IE環境下都是使用Bubble的模式.這里用圖像的Rollover例子來表現事件的用法:
<!DOCTYPE HTML PUBLIC “-//W3C//DTD HTML 4.01//EN”
“http://www.w3.org/TR/html4/strict.dtd“>
<html>
<head>
<title>Rollover</title>
<script type=”text/javascript”>function moveOver(imgObj) {
if (typeof window.addEventListener != “undefined”) {
imgObj.addEventListener(”mouseover”,function(){imgObj.src = imgObj.id +
“_over.png”;}, false);
imgObj.addEventListener(”mouseout”, function(){imgObj.src = imgObj.id +
“_default.png”;}, false);
} else {
imgObj.attachEvent(”onmouseover”,function(){imgObj.src = imgObj.id +
“_over.png”;});
imgObj.attachEvent(”onmouseout”, function(){imgObj.src = imgObj.id +
“_default.png”;});
}
}
function rollover() {
var images = document.getElementsByTagName(”img”);
var roll = new RegExp (”rollover”);
var preload = [];
for (var i = 0; i < images.length; i++) {
if (images[i].id.match(roll)) {
preload[i] = new Image();
preload[i].src = images[i].id + “_over.png”;
moveOver(images[i]);
}
}
}
if (typeof window.addEventListener != “undefined”) {
window.addEventListener(”load”,rollover,false);
} else {
window.attachEvent(”onload”,rollover)
}
</script>
</head>
<body>
<p><img id=”rollover_home” name=”img_home” src=”rollover_home_default.png”
alt=”Home”></p>
<p><img id=”rollover_about” name=”img_about” src=”rollover_about_default.png”
alt=”About”></p>
<p><img id=”rollover_blog” name=”img_blog” src=”rollover_blog_default.png”
alt=”Blog”></p>
<p><img id=”logo” name=”img_logo” src=”logo.png” alt=”Braingia Logo”></p>
</body>
</html>
上述的 typeof window.addEventListener != “undefined” 程序代碼可以判斷使用者的瀏覽器是否支持AddEventListener這個事件模型, 如果不支持就使用attachEvent.
W3C 及 IE 同時支持移除指定的事件, 用途是移除設定的事件, 格式分別如下:
W3C格式:
removeEventListener(event,function,capture/bubble);
Windows IE的格式如下:
detachEvent(event,function);
數據參考: Chapter 14 - Browsers and JavaScript, JavaScript Step by Step, by Steve Suehring
詳細出處參考:http://www.jb51.net/article/18220.htm
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